The first room
A window, a shelf, a plant and a lamp. Every companion begins here.
Free
The Nest
One room: a window onto your city’s real sky, a shelf for what it owns, and a plant that grows with your days together.

The window
Name a city, and the window shows the sun, the moon and the weather there, as they are now.
Rooms
Looking at a room costs nothing. To keep one is a small price, paid once, and it stays yours.
A window, a shelf, a plant and a lamp. Every companion begins here.
Free
A wireless on the sideboard, a wingback chair, and mint on the walls.
$9 paid once
A record turning, a lamp of slow wax, and a rug to sink into.
$9 paid once
Prices in US dollars; taxes may apply.
What the room holds
It shows the real sky of the city you name: the sun where it stands there now, tonight’s own moon, and the weather. The sun and moon are worked out by the house; the weather is asked for, by the house.
It grows from the same seed as your companion’s iris, so no other plant is like it. A new leaf comes with time, and a flower every hundred days. It never wilts, whether you come by or not.
A few books, and what your companion owns from the kiosk and is not wearing today. Above it, in a frame, your iris.
It comes on when the sun is low in your city and goes out in the morning. At night the room is dim, as a room should be.
Your companion’s home: one room with a window, a shelf, a plant and a lamp. It is where your companion is when you are not talking.
No. It grows with the days since your companion was made, a leaf at a time, and it flowers every hundred days. It does not count your visits, so it has nothing to hold against you.
From MET Norway’s open forecast. You name a city; the house asks for that city’s weather itself and shows it in the window. Your device is never asked where it is.
Only the city you named, if you named one. Not a street, not a position. You can clear it at any time, and the window goes back to the sky by your clock.
A few books, and the things your companion owns from the kiosk and is not wearing today.
The first room is yours for nothing. Other rooms can be tried for nothing and are kept for a small price, paid once.
No. A room you bought stays yours, even if it is later withdrawn from sale.
Free to design. Ready in about two minutes.